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21. EveAI Live (EVE-Online API/class library for .Net/ C#/ VB.Net) - in EVE Technology Lab [original thread]
Estefania Sukarala wrote: Thanks. So, How i can do to extract data from static data? For example, to extract itemID/Name and building materials? Edit: I'm using visual studio 2015 (.net) I had the same question a few weeks back, and I got ...
- by Never Enough - at 2015.08.26 01:55:44
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22. For faction/corp standings grind: lvl1s or lvl4s ? - in Missions & Complexes [original thread]
Zhilia Mann wrote: It's funny, but you actually missed the best option. Blitz L3s. You'll still more or less one-shot everything (did I mention you're in a Machariel with the barest token tank and warp speed rigs?) but you'll get much larger ga...
- by Never Enough - at 2015.08.25 00:24:02
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23. EveAI Live (EVE-Online API/class library for .Net/ C#/ VB.Net) - in EVE Technology Lab [original thread]
Estefania Sukarala wrote: For example I'm trying using this function: ConvertIDsToNames to change several numbers to the item name. This function works with Player IDs. Similarily, ConvertNamesToIDs converts player names to their playerIDs.
- by Never Enough - at 2015.08.25 00:19:35
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24. For faction/corp standings grind: lvl1s or lvl4s ? - in Missions & Complexes [original thread]
Title says it all. I want to raise standings with Caldari State / Caldari Navy. Which option is better: a) blitz through lvl1/lvl2 missions one-shotting everything or b) blitz through lvl4s (much slower) ? Thanks in advance.
- by Never Enough - at 2015.08.24 03:42:22
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25. Get trade volume ? - in Market Discussions [original thread]
Well, in the end I just ended up doing it manually. My manufacturing tool gives me about a dozen of most profitable items to manufacture, It is not very hard to look up trade volume for all of them in game.
- by Never Enough - at 2015.08.24 01:15:00
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26. Get trade volume ? - in Market Discussions [original thread]
Is there a way to get the trade volume for a given item? Eve-central API maybe ? Which endpoints shall I check ?
- by Never Enough - at 2015.08.14 00:21:54
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27. Invention chance math - in Science and Industry [original thread]
Much appreciated.
- by Never Enough - at 2015.08.10 01:31:16
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28. Invention chance math - in Science and Industry [original thread]
Help me understand the math behind invention. My first thought was that invention follows the same rule as resists: "+15% to invention success" really means "-15% to invention failure" http://imgur.com/PBFVc5v Applying this logic to image ab...
- by Never Enough - at 2015.08.09 13:10:04
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29. Job installation cost - in Science and Industry [original thread]
Steve Ronuken wrote: The prices used for job costs are available from https://public-crest.eveonline.com/market/prices/ where they are the adjusted price. The cost is also based off the ME 0, with no modifiers, blueprint. It's then multipled...
- by Never Enough - at 2015.07.25 12:42:47
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30. Job installation cost - in Science and Industry [original thread]
AFAIK, installation cost for manufacturing is estimated_value_of_input_materials * system_cost_index * NPC_station_tax. For a test, I tried to build a Yacht: http://i.imgur.com/obMHeHW.jpg http://i.imgur.com/u14l59m.jpg 12045796.00 * 0.025...
- by Never Enough - at 2015.07.24 10:02:11
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31. EveAI Live (EVE-Online API/class library for .Net/ C#/ VB.Net) - in EVE Technology Lab [original thread]
Nvm, I got that information with FuzzySteve's help.
- by Never Enough - at 2015.07.24 09:28:14
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32. Get components for an item? - in EVE Technology Lab [original thread]
Desmont McCallock wrote: All materials are effected. In case of the Merlin you need 1 for each Hawk even with ME10 cause RoundUp(1- (1*10%)) = 1. Correct me if i'm wrong, but I read somewhere that ME bonus is applied to the whole production ru...
- by Never Enough - at 2015.07.24 08:21:00
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33. Get components for an item? - in EVE Technology Lab [original thread]
Steve Ronuken wrote: https://www.fuzzwork.co.uk/dump/postgres-latest.dmp.bz2 Thanks alot ! That's a really usefull stuff :) A follow-up question, Postgres-related: I can pull materials from "industryActivityMaterials" table, but how can I ...
- by Never Enough - at 2015.07.24 01:05:42
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34. EveAI Live (EVE-Online API/class library for .Net/ C#/ VB.Net) - in EVE Technology Lab [original thread]
A couple of questions: 1. Is it possible to get information about skills required to build an item? 2. and for tech 1 blueprints themselves, which skills/datacores are required for invention? It looks like blueprint data is not included in EveAI....
- by Never Enough - at 2015.07.21 10:06:10
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35. Get components for an item? - in EVE Technology Lab [original thread]
I create my own "yet another manufacturing tool". Is there a way to figure out what components are required to build given item ? Gan I get this information from CREST / static export / API ? Manually entering the list of components for each ite...
- by Never Enough - at 2015.07.20 10:29:44
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36. EveAI Live (EVE-Online API/class library for .Net/ C#/ VB.Net) - in EVE Technology Lab [original thread]
When I call api.ConvertNamesToIDs(), it returns zeroes as all IDs. I suspect I need to load some static data? Is there an example how to do that properly ? Thanks in advance.
- by Never Enough - at 2015.07.20 09:42:00
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